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  • #327272 Reply
    shirleyfranki6
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    Despite with 16 primary entries (20 if you count X-2, 13-2, Lightning Returns, and Final Fantasy 7 Remake) and a slew of spinoffs, there’s no FF game quite like Final Fantasy 16. The newest in this legendary series is more an evolution of the character adventure genre than the RPG core the franchise was built on. It combines rapid reflexes with persona development RPG mechanics, but emphasizes far more on the former aspect than ever before. It’s not a perfect mixture – while the combat is extraordinary for gaming guides an action RPG, it is admittedly a bit lacking when compared directly to the greats of the action genre – but even an imprecise mix is strong enough when paired with Last Dream 16’s epic, over 50 hours story. It’s filled with unforgettable characters, exceptional worldbuilding, an amazing soundtrack, and knock-your-socks-off moments of pure spectacle the likes of which are seldom seen in any game.

    Final Fantasy 16 picks up the ball that Final Fantasy 14 got rolling and continues to move the series back down the path of high fantasy, taking more than a little inspiration from GoT along the way. Its story spans decades’ worth of history in the realm of Valisthea, a land teeming with both splendor and death as an encroaching blight forces neighboring kingdoms to fight over untainted resources, including five massive Mother Crystals that are the primary source of the realm’s magic.

    At the core of this tale is your character, Clive Rosfield, the oldest prince of the kingdom of Rosaria and guardian of his brother Joshua, the dominating force of Phoenix (…let’s not get bogged down in jargon for now, we’ll talk about Dominants a bit later). Clive is a remarkable, well-rounded protagonist, brilliantly brought to life by actor Ben Starr. He undergoes a lot of change and development over the course of the decades-long story, but always remains immensely likable, relatable, and an complete badass when the need arises, as it very frequently does.

    The remaining of the cast is superb as well. Jill (played by the excellent Susannah Fielding) is Clive’s childhood friend and acts as a wonderful companion who understands and empathizes with Clive on a deep and emotional level, and the heartwarming scenes between them are always a noteworthy moment as their bond grows. Cid is probably my new all-time favorite FF character. He’s virtually got a young Liam Neeson kind going on, despite being voiced impeccably by Ralph Ineson (who’s having quite 2023 in the world of video games, having also appeared in Diablo IV). Cid is a born leader, brimming with charisma and charm, and without going into detail, his purpose is one that was very effortless to rally behind and made me thrilled to follow him and his band of rebels.

    A Story that Sticks

    The major accomplishment of Final Fantasy 16’s story, though, is how it never leaves you to drown in its lore. This is a huge world complete with five kingdoms, each with their own forms of governance, rulers, religions, and ideals; a whole collection’s worth of realm-specific terms, like bearers, Eikons, and Dominants; and a grand history of the world that you’re expected to keep up with in order to get the most out of the major story moments. It would all be a little daunting if not for an clever quality-of-life feature that I genuinely hope becomes standard throughout all story-heavy video games: Active Time Lore.

    At any point during any cutscene or conversation, you can hold down the DualSense touchpad to bring up a series of contextual compendium entries that are relevant to what’s going on in that scene. So anytime a character referred to a term, character, or location that I either didn’t know or needed a reminder about, I could bring up the Active Time Lore and a succinct entry would be right there to get me up to speed. These entries change with the events of the story too, updating with new information about the state of the world and Clive’s knowledge about it as it happens.

    Having this kind of feature was a boon. Later on, big missions are also paved with stylish history lessons by your crew’s scholar that fill you in on what you need to know about the region you’re about to visit – who the rulers are, their ambitions, their allies, their enemies, and so on. I know that might sound like school, but it actually did a genuinely effective job of bringing me into, and keeping me invested in, the realm of Valisthea.

    One of the most fascinating elements of the story – and one that also ends up being an exceptional addition to the already very good combat – is the existence of Eikons and Dominants. Eikons are extremely powerful beings that Final Fantasy fans will recognize as the usual summons from previous games, and Dominants are the special humans who are able to tap into their power, even to the point of fully transforming into them. In the lore, Dominants are used almost like nuclear deterrents; saved as a final option due to the potential mutually assured destruction that would be caused by their fights.

    FF16 will very likely be looked back upon as a turning point for mainline Final Fantasy games, taking its combat fully in the direction of an action game, but I hope that conversation doesn’t overshadow its dark and captivating tale, memorable characters, and the innovative ways in which it helps you keep track of it all. The Active Time Lore feature is incredible, and should be standard for all story-driven games going forward, and while the combat may not live up to the sky-high standards as some of the best games in the character category, among other action RPGs, it’s near the top of the heap. Pair all of that with one of the best soundtracks of the year, incredible performances from top to bottom, and drop-dead gorgeous visuals, and you’ve got a game worthy of an orchestral Final Fantasy victory fanfare.

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